Resume
Cody Thomas
38-7520 18th ST.
(604) 616 – 6422
www.codyt3d.com
codyt3d@gmail.com
Education
Grant MacEwan College, Edmonton
Digital arts and Media
2003 - 2004
The Art Institute of Vancouver, Burnaby
Game Art and Design Graduate
Sept 2005 - June 2007
Technical Skills
- Experienced with Maya, 3ds Max, Photoshop, and Zbrush.
- Specialize in character modeling (practiced in building props as well).
- Capable of high detail texture creation.
- Proficient at setting up characters for animation (rigging, weighting).
Interpersonal Skills
- High performance standards.
- Team player.
- Willing to make sacrifices to achieve project goals.
- Always motivated toward self improvement.
- Fit in well with others, and bring a good vibe to the workplace.
Experience
IUGO Mobile - Artist
June 2008 - present
- Responsible for creation of 2D/3D art assets for games.
- Use tools such as 3Ds Max, Adobe software suite, and in house developed game engines/editors.
- Contribute in game design meetings on weekly bases.
Projects
- Shaky Summit (iphone, 2008),
Character/Prop Modeler.
- Toy Bot Diaries Trilogy (iphone, 2008)
Artist/Level Designer
- Freeballin’ (iphone, 2009)
3D Modeler.
- A.D.D. (iphone, 2009)
Artist
QA Labs – Test Specialist
2007 - 2008
- Executed various tests on multiple games and applications.
- Documented game/application issues following strict guidelines.
Games Project Workshop – Character Modeler
2007
- Created game character models, and textures game assets.
Photo Journey Ltd. – Graphic Artist
2001 - 2006
- Created graphic art for numerous clients that ranged between sports, fashion, advertisements, and logos.