Iron Man - Extremis Armor

This was the last character I worked on at the Art Institute of Vancouver. With this project, my primary focus was to build a lower poly mesh then what I was used to with previous models. I also wanted to clean up my geometry when looking back on my first character "King Leonidas". This was also my first experience using Mental Ray.

 

 

 

1 x 1024 color, incandesence, glow, normal map

1x512 color, incandesence, glow, normal map

 

3912 Tris

 

 

 

 

Wireframe

 

 

 

Texture Maps

 

 

 

 

 

Early rig test/ render fun